Dec 24, 2006, 04:35 AM // 04:35
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#421
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Jungle Guide
Join Date: Jul 2006
Location: SPAWN CAMPING YOUR HOUSE
Guild: We Speed Clear H O H [ HsC]
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Quick shot owns, use the needler build and you will know why.
Assassin's promise is a great skill, use this build and you will know why:
http://gw.gamewikis.org/wiki/Build:A/any_Deadly_Promise
You can move from target to target without any waiting for your attacks to recharge, it's very useful in pve and pvp.
I think no elite is useless, it's just how you use it.
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Dec 24, 2006, 10:56 PM // 22:56
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#422
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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http://gw.gamewikis.org/wiki/Spirit%27s_Strength
This skill is no use to a close combat character. I mean its spawning power and adds extra damage to your attacks. So unless your a close range ritualist using a weapon spell. This skill is useless.
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Dec 24, 2006, 11:31 PM // 23:31
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#423
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by NinjaKai
http://gw.gamewikis.org/wiki/Spirit%27s_Strength
This skill is no use to a close combat character. I mean its spawning power and adds extra damage to your attacks. So unless your a close range ritualist using a weapon spell. This skill is useless.
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Trust me, it isn't.
Ever seen a Rit/Ranger spike? It hurts.
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Dec 24, 2006, 11:41 PM // 23:41
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#424
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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http://gw.gamewikis.org/wiki/Talk:Ba...r%27s_Pendulum
can anyone tell me how this is gd (dunno if i posted already) but i dunno why you cant just knockthem over yourself
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Dec 25, 2006, 12:33 AM // 00:33
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#425
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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Ride the Lighting Who would bother wasting a elite for low Damage and a shadow step with elementists...
Or Keystone signet
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Dec 25, 2006, 03:53 AM // 03:53
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#426
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Alright... Let's keep this list going:
Warrior
Earthshaker - not worth 8 strikes
Primal Rage - no finesse... doesn't do any extra damage... too limiting
Shove - okay on Assassins, but forcing adrenal loss and a 20 second recharge makes it not worth it
"Coward!" - too situational... "You're All Alone" is always better
Ranger
Quick Shot - nothing special
Archers Signet - Why do you need energy management when your Expertise is high enough to make any effective use of this skill?
Strike as One - adds 100 damage over 10 attacks... an attunement can do better
Monk
Amity - too long recharge, only works on nearby foes
Withdraw Hexes - Too expensive, doesn't do much, extra recharge really kills the skill, Expel Hexes and Divert Hexes are always better
Healing Burst - too long recharge to be tactically viable
Balthazar's Pendulum - too situational... too clumsy to be used properly in that situation
Necromancer
Contagion - sacrifice is overkill
Toxic Chill - doesn't do enough for the recharge and conditional poison
Mesmer
Keystone Signet - mostly useless
Stolen Speed - mostly useless
Shared Burden - too long recharge
Enchanter's Conundrum - expensive, long recharge, and doesn't do much
Power Flux - not worth being an elite, Power Leak is always better
Simple Thievery - being an elite means it can't be used with Signet of Illusions
Air of Disenchantment - Not worth being an elite
Extend Conditions - having extended conditions isn't much of a threat because most are removed sooner than later
Elementalist
Ether Renewal - Nerfed to oblivion
Stone Sheath - Dulled Weapon is equivalently better, and not elite. Stone Striker is a self-enchant to exploit Mantra of Earth
Ritualist
Clamor of Souls - Like Flame Burst, but elite and worse
Grasping Was Kuurong - Doesn't do much
Tranquil Was Tanasen - 3 second cast time
Spirit Channeling - 30 second recharge for an energy gain of 11 at level 11 Spawning
Signet of Ghostly Might - death after 10 seconds makes the added damage worthless
Assassin
Dark Apostasy - Energy loss on Hex removal isn't worth it. Rending Sweep + any hex is always better.
Paragon
Anthem of Guidance - Not really worth being an elite
Defensive Anthem - Like Aegis, but elite, and ends on attack
"It's just a Flesh Wound!" - Like Restore Condition, without tons of healing
Last edited by Skye Marin; Dec 25, 2006 at 05:07 PM // 17:07..
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Dec 25, 2006, 04:24 AM // 04:24
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#427
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Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
Originally Posted by NinjaKai
http://gw.gamewikis.org/wiki/Spirit%27s_Strength
This skill is no use to a close combat character. I mean its spawning power and adds extra damage to your attacks. So unless your a close range ritualist using a weapon spell. This skill is useless.
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well, thats kinda the point of spirit strength. roll a Rt/A, run ss, vital weapon, and your assassin chain of choice. now you can dish out some serious dmg to even high armor targets. same goes for a Rt/R spike, does some very nice dmg.
Quote:
Originally Posted by Skye Marin
...
Ether Prodigy - Nerfed to oblivion
Angelic Bond - Prevents no net damage, not worth it
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just a quick note on these two skills.
i still love running prodigy. hp-spam and blind-bottin are just so much fun.
as for angelic bond, combine with SoA and u have some serious dmg reduction. its easy to run angelic bond on multiple allies and keep SoA on the paragon.
agreed with most of the others.
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Dec 25, 2006, 05:43 AM // 05:43
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#428
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Frost Gate Guardian
Join Date: Jan 2006
Location: Arizona
Guild: The Unseen Hand Of Fate [fate]
Profession: E/
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Quote:
Originally Posted by gabrial heart
I think out of all the monk elites P&H is the worst.
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I don't know. Monking is far from my primary profession, so when I get into a situation where I need to use my monk, I find I welcome the extra energy regeneration. I find I'm too busy healing to attack, so when I put it on myself, I'm happy... makes me look somewhat competent.
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Dec 25, 2006, 06:11 AM // 06:11
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#429
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Quote:
Originally Posted by Skye Marin
Dervish
Reaper's Sweep - Below 50% requisite is unwieldly to hit with a scythe
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hmm you say that now, but when my PvP derv comes and activates HoF and after hitting your squishy dude a couple times and then hits you with 100 or so damage and a DW and KO's you one hit later, you can keep saying it is weak, and Reaper's is only 5e and its 8sec recharge.. 100 damage and often applying a long lasting DW is worth the elite slot IMO..
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Dec 25, 2006, 06:22 AM // 06:22
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#430
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Skye Marin
Elementalist
Ether Prodigy - Nerfed to oblivion
Dervish
Reaper's Sweep - Below 50% requisite is unwieldly to hit with a scythe
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What are you talking about? These elites are good.
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Dec 25, 2006, 07:58 AM // 07:58
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#431
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Quote:
Originally Posted by Skye Marin
Alright... Let's keep this list going:
Necromancer
Feast of Corruption - nerfed to oblivion
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Give a skill a 5 extra energy to use and it becomes useless dont know where that came from. When I go to RA and play a necro I usually spam hexes(anti-melee) and degen and FOC gives me the power to kill with actual damage so im sorry dont know why this is nerfed to oblivion.
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Dec 25, 2006, 12:21 PM // 12:21
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#432
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Krytan Explorer
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
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Quote:
Originally Posted by Skye Marin
Alright... Let's keep this list going:
Warrior
"Coward!" - too situational... "You're All Alone" is always better
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Coward is alright. When you're a Warrior the enemy will almost certainly be kiting. Makes for a decent pressure build, like Bull's Charge.
Quote:
Originally Posted by Skye Marin
Ranger
Quick Shot - nothing special
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Quick Shot isn't that bad, honestly. It has some uses, and though there are better things to take, it doesn't deserve to be on a 'worst Elite' thread.
Quote:
Originally Posted by Skye Marin
Necromancer
Feast of Corruption - nerfed to oblivion
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It got 5 extra energy to cast. Yay? It's still good.
Quote:
Originally Posted by Skye Marin
Mesmer
Enchanter's Conundrum - expensive, long recharge, and doesn't do much
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Enchanter's Conundrum + Shatter Delusions. Not worth the Elite spot, but it has its uses.
Quote:
Originally Posted by Skye Marin
Elementalist
Ether Prodigy - Nerfed to oblivion
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Lol? It got +1 damage to it. No one cares, it's still one of if not the best Elementalist Elite, with only Blinding Surge contending.
Quote:
Originally Posted by Skye Marin
Dervish
Reaper's Sweep - Below 50% requisite is unwieldly to hit with a scythe
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I disagree.
Quote:
Originally Posted by Skye Marin
Paragon
Angelic Bond - Prevents no net damage, not worth it
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Angelic Bond is very good. Doesn't matter that it prevents no net damage, it's very good at alleviating pressure.
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Dec 25, 2006, 05:04 PM // 17:04
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#433
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Jungle Guide
Join Date: May 2006
Guild: The Seraphim Knights [TSK]
Profession: E/A
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Sorry, not Ether Prodigy... I meant Ether Renewal got nerfed to oblivion.
I love Ether Prodigy :P
Re: Reaper's Sweep
Why not use Wearying Sweep + Signet of Malice? No conditional deepwound and a faster recharge.
Edited the original list.
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Dec 25, 2006, 06:44 PM // 18:44
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#434
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Wilds Pathfinder
Join Date: Jul 2005
Profession: Mo/
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Quote:
Originally Posted by Skye Marin
Sorry, not Ether Prodigy... I meant Ether Renewal got nerfed to oblivion.
I love Ether Prodigy :P
Re: Reaper's Sweep
Why not use Wearying Sweep + Signet of Malice? No conditional deepwound and a faster recharge.
Edited the original list.
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Then you have to go D/A, it is also conditional. And using Signet Of Malice on yourself that mean you can't continue to attack, which make causing a deep wound ( for spiking) pretty meaningless. Everything has its advantage and disadvantage.
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Dec 26, 2006, 06:08 AM // 06:08
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#435
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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And there is the fact that with reaper's you get +50 armor ignoring damage, the most of any melee attack skill IIRC..
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Dec 27, 2006, 09:07 PM // 21:07
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#436
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Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
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3 Words: "Power is Yours!"
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Dec 27, 2006, 10:33 PM // 22:33
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#437
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Academy Page
Join Date: Mar 2006
Profession: R/Me
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Quick Shot bad elite?
Try it with Kindle Arrows and 16 WS!
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Dec 29, 2006, 10:35 PM // 22:35
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#438
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Academy Page
Join Date: Aug 2006
Profession: E/Mo
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Ether Renewal... Yeah Anet... Thats Anet "Rebalancing" the elementalist skillset at it's finest folks.
Mind Burn... I wouldn't touch that scum with a barge pole even if it wasn't an elite.
Keystone signet... It's just horrible no matter what way you look at it or with any build I can't think of even signet based ones... Once I've used it and a second volly of signets... I'm without skills
Ride the lightning... Again I Probably wouldn't touch this crap even if it wasn't an elite
Lightbringers Signet... Horrible... Just horrible. "within range" means Adjacent to a demon. So its only useful on a warrior and there are so many better Warrior elites to use in that unpleasant position.
Balthazar's Pendulum... Of all the things for a Smiting Elite skill to do. that has to be the most pathetic... Steady stance is way Superior.
"The Power Is Yours!"
You lose more energy than you give to your teammates. Just why?
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Dec 30, 2006, 01:27 AM // 01:27
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#439
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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Quote:
Originally Posted by Karomi Saoshi
I think pious assault is so pointless. :P
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Thankgod its not a elite then
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Dec 30, 2006, 01:32 AM // 01:32
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#440
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Pop
Profession: E/
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Quote:
Originally Posted by AscalonWarrior
3 Words: "Power is Yours!"
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If you have 10 energy, use "power is yours" on lets say..... 8 players in Guild v Guild, thats about 64 energy gain for your loss of 26 energy.
Use this 10 seconds to build adelraine.
"Power is yours" is good for the sitution, with a lot of players and is easily not the worst elite.
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